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Events Plenty

· 4 min read
Jake Stine

One of the less obvious things that has plagued Pcsx2's compatibility over the years is its event handling system. The system in place as of 0.9.6 is adequate for interpreter-based emulation but is not well-equipped to handle the methods that a recompiler uses to manage cpu cycle updates. This is something we aim to fix in the coming weeks.

PCSX2 Logo Design Contest

· 3 min read

As many people that actively check our SVN know, we are in the process of a completely new cross-platform GUI for PCSX2. But it would be quite dull to have a new GUI without a new logo, so we decided a fun thing to do would be to have a logo designing contest where people can show us their skills, and make the next official logo for PCSX2!

So Maybe It's About Time We Explained Vtlb

· 4 min read
Jake Stine

Zerofrog documented the concepts of Virtual Memory a few years back. So now I figure it's VTLB's turn, since it's the new exclusive memory model used in current AVNs and any future releases.

Challenges Of A Public Release

· 3 min read
Jake Stine

Without a doubt, creating a public release of Pcsx2 is an exhausting affair. We just got finished posting the latest and greatest in 0.9.6, and while it's nice having everything done and over with for now, it sure feels like there should have been a better way.

PCSX2 PG And Official PCSX2 Teams Merge!

· 2 min read

This has been considered for a long time and after the two teams met,we have come to a merge 😊 The new talented coders have already done great work on the emulator and will now be joined by the old PCSX2 team for an even better coding team!