Merry Christmas!
Merry Christmas folks!
Merry Christmas folks!
Hey everyone,long time since I've posted some news on the PCSX2 site. For those who haven't noticed,the PCSX2 Configuration Guide has been updated for v0.9.2 and is now integrated in this site itself! You can view it simply by clicking on the "Guide" link at the main menu.
PCSX2 0.9.2 is out, with thousands of users busily trying PlayStation 2 emulation out, the screenshots thread has been a growing mecca of fantastic screenshots, we have thus decided to produce a rather 'unique' video demonstrating some of the many games PCSX2 0.9.2 can emulate.
PCSX2 0.9.2 R2 is now available
PCSX2 0.9.2 is here!
It's been a while since the last site improvements, however this time we have some nice and maybe unique features on our site.
One of the greatest questions mankind has ever asked is; "How long does Saqib take to give testers a beta?". It's a common question raised by many testers over the years.
To celebrate the upcoming PCSX2 0.9.2 release we have recorded a 7 minute 38 second long video of Tekken 4's arcade mode being completed with Nina!
Many 64 bit architectures have been proposed; however, the x86-64 (aka AMD64) architecture has picked up a lot of speed since its initial proposal a couple of years ago. Most 64bit CPUs today support it, so it looks like a good candidate for 64bit recompilation. The x86-64 architecture offers many more registers and can potentially speed up games by a significant amount. Up to now, Pcsx2 has largely been ignoring the 64 bit arena because there have been massive compatibility issues, the developers weren't sure if it was really worth it, and adding a new bug-free and fast recompiler to the existing code base is a very painful process. Anyone seriously suggesting this to a dev would have been laughed out of the chat room. However, the upcoming 0.9.2 release is looking very stable and after doing some research, we have decided to add support for x86-64 recompilation, both for 64bit versions of Linux and Windows (yes, Linux support is returning).
Refraction has been 'abit' busy! 😛 He's been 'in the zone' for the past few nights fixing VIF Unpacks , which decompress then send texture and vector data to the VUs.